Will To Live Online
Will to Live Online is an MMORPG-shooter that has a lot of
survival elements thrown into it. The story is set in the wasteland of the
post-apocalyptic world Players must explore and survive in this vast open world
that you can imagine, full of dangerous spaces, radiation, mutants and armed
survivors.
We know that the world seems to be recovering from its
former self and a shell of nature but the destroyed areas that were once
maintained by humans. In a nuclear post-apocalyptic world, you have to be at
the pinnacle of intelligence and skill tosurvive everything you throw away.
AnMMORPG that is roughly similar in shape to other games of its kind where you
are a survivor, fighting animals, monsters and other players, what does it take
to stand up against a game like Destiny or other MMO type games? This is our
first impression of Will to Live Online.
The story
The background story is that everyone uses the radioactive
material they call "NDP" for future technology work projects - from
teleports to healing and everything in between. Then one day something bad
happened somewhere. Really bad.
To start the game, you wake up with a serious case of
amnesia in a city hospital. Seriously, you can't think about who you are, what
your life goals are, and so on
When you are trying to pick it up, you have to deal with a
lot of external threats. Read: Different types of mutants and monsters.
There are many 'M's' and they range from ugly spiders and giant rats to some very
perverted (and angry) mutants. There's also an epic adventure master, so have
fun if you chat with your group!
The Will to Live uses one of the most classic MMORPG
experiences around online gameplay: conducting searches to talk to NPCs in
cities and locations, fetching a certain number of items, exploring a specific
location, or killing certain enemies. Or without any boss involved. After that,
you'll return to the Quest giver and receive your reward (XP and items) for
completing. It is a tried and tested system that gives a slight twist but
works.
In addition to the searches, there is obviously character
progress. At each level you will get skill points to upgrade your abilities.
The four available character classes develop their own skill trees and features
as well as determine skills with each specific weapon. Game World is completely
open, excluding protected cities, such as early cities, which require a
transition zone to isolate and transcend the rest.Utility functions are also already present, such as creating
groups with friends so that their location is always visible on the map, a set
of custom markers for locating with a minimap and description. This enhances
the overall quality of life of the game. Special focus has been placed on arms
and calibers. Different types of ammunition such as FMJ or HP will work more or
less effectively depending on the target you are using.
Exploring the world freely without engaging in any
exploration is also an effective activity, but you will soon encounter enemies
outside of your level and so you will not be able to progress without further
experience like any MMORPG. Of course, there is also a market for buying and
selling equipment and players can accumulate rare and valuable assets when an
area where these items grow is discovered. I still haven't seen any presence in
the player market like Auction House, but maybe it will be implemented.
There is also a team system where players can join different
teams and then be friends or foes of other players on the same or different
team. Here, you'll find team-specific searches, rewards, and gear from group
vendors.
There are plenty of dialogs and scripts to explore with the
various major NPCs you encounter, and reading and learning about the zone and
its history can be interesting. The bad part is that the English translation is
just awful. A few sentences would make little sense if spoken in broken
English. Hopefully it will get better in the future, but considering the game
is mainly in Russian, it can hardly be expected.
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