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Will To Live Online

 

Will To Live Online - Game Review

Will to Live Online is an MMORPG-shooter that has a lot of survival elements thrown into it. The story is set in the wasteland of the post-apocalyptic world Players must explore and survive in this vast open world that you can imagine, full of dangerous spaces, radiation, mutants and armed survivors.

We know that the world seems to be recovering from its former self and a shell of nature but the destroyed areas that were once maintained by humans. In a nuclear post-apocalyptic world, you have to be at the pinnacle of intelligence and skill to survive everything you throw away. An MMORPG that is roughly similar in shape to other games of its kind where you are a survivor, fighting animals, monsters and other players, what does it take to stand up against a game like Destiny or other MMO type games? This is our first impression of Will to Live Online.

The story

The background story is that everyone uses the radioactive material they call "NDP" for future technology work projects - from teleports to healing and everything in between. Then one day something bad happened somewhere. Really bad.

To start the game, you wake up with a serious case of amnesia in a city hospital. Seriously, you can't think about who you are, what your life goals are, and so on

When you are trying to pick it up, you have to deal with a lot of external threats. Read: Different types of mutants and monsters. There are many 'M's' and they range from ugly spiders and giant rats to some very perverted (and angry) mutants. There's also an epic adventure master, so have fun if you chat with your group!

The Will to Live uses one of the most classic MMORPG experiences around online gameplay: conducting searches to talk to NPCs in cities and locations, fetching a certain number of items, exploring a specific location, or killing certain enemies. Or without any boss involved. After that, you'll return to the Quest giver and receive your reward (XP and items) for completing. It is a tried and tested system that gives a slight twist but works.

In addition to the searches, there is obviously character progress. At each level you will get skill points to upgrade your abilities. The four available character classes develop their own skill trees and features as well as determine skills with each specific weapon. Game World is completely open, excluding protected cities, such as early cities, which require a transition zone to isolate and transcend the rest.

Utility functions are also already present, such as creating groups with friends so that their location is always visible on the map, a set of custom markers for locating with a minimap and description. This enhances the overall quality of life of the game. Special focus has been placed on arms and calibers. Different types of ammunition such as FMJ or HP will work more or less effectively depending on the target you are using.

Exploring the world freely without engaging in any exploration is also an effective activity, but you will soon encounter enemies outside of your level and so you will not be able to progress without further experience like any MMORPG. Of course, there is also a market for buying and selling equipment and players can accumulate rare and valuable assets when an area where these items grow is discovered. I still haven't seen any presence in the player market like Auction House, but maybe it will be implemented.

There is also a team system where players can join different teams and then be friends or foes of other players on the same or different team. Here, you'll find team-specific searches, rewards, and gear from group vendors.

There are plenty of dialogs and scripts to explore with the various major NPCs you encounter, and reading and learning about the zone and its history can be interesting. The bad part is that the English translation is just awful. A few sentences would make little sense if spoken in broken English. Hopefully it will get better in the future, but considering the game is mainly in Russian, it can hardly be expected.

Maps and voice chat

The map is huge. There are deserts, timber, wetlands, underground bunkers, canyons. The game is huge, and varied.

Another great thing about this MMO survival aspect is that it has the feeling of playing a real role because everyone can talk in the game (not chat with the keyboard). Also, you want to make sure you are always on the alert (except for safe zones / shield zones). There are some safe areas, turrets and guards, so you may want to think twice before popping up in this area.

If you get killed in the game, you will lose some items found throughout your journey. If you do not want to conflict with other players, certain servers will allow you to avoid PVP (at least level 15).

War system

The combat in this game is basically firearms based, even if the blows are very effective it comes. There are different types of weapons like pistols, assault rifles, DMRs, sniper rifles and even explosives. For most of them it is necessary to use not only money but also a minimum level. The songplay is quite basic and doesn't really give a good feeling. The arms feel clunky and a bit off, but that can vary from personal experience.

As it is an MMORPG, the level and gear will have a heavy effect on the outcome of the fight, especially if it is PVP. However, I noticed that the weapons hurt the players considerably because I was only able to kill several level players from me with a pistol and some decent targets. This may be less true for higher levels where armor and the like become more powerful.

Fighting monsters and animals is straightforward because the crowds are divided in the field. Attacking one will not attack the whole field, but only one at a time. So far, so good. I don't know if there are special mobs who attack all at once if provoked. Using long-range weapons such as rifles against PVE enemies is a very good idea because if they are not bosses they will probably die before they reach the blow range.

If you die in battle you will lose some random items from your inventory, among the unprepared things. These can also be search items, so being dead is definitely not a good idea! You can go back to where you died to get the things you threw away, unless another player goes there first and steals it, which of course happens. As far as I have seen the experience is not affected by death.

If you are not interested in PVP you can go to a PVE server and this is a good option for some types of players.



Content

Currently 35 levels of experience need to be improved, which will take about 100-125 hours to complete. If one wants to have more than one character, multiple classes will be used and leveled, and there are multiple groups to join. Overall, if you don't mind the inherently repetitive nature of MMORPG, there is plenty of content right now.

Balancing

I did not find any specific problems in the balance other than the safe zone problem explained by the war department. I think, at the time of death, search items should be dropped from the list.

Challenge

This game can be any challenging MMORPG. Levels and tools are important in PVE while goals and skills are most important in PVP. It's probably a little more than other MMORPGs, and that's fine.



Overview

Will to Live Online is a post-apocalyptic MMORPG set in a world devastated by a catastrophic and mysterious event. The environment in which it is set is inspired by the nuclear post-apocalyptic classic, especially Stoker, and has a very similar setting. You will disguise yourself as one of the many survivors and try to make your way through the wasteland monsters by fighting monsters, animals and other players. The RPG aspect of the gameplay is very strong with the already existing quest, number of losses, level progression and skill tree.

From developer Systemsoft Corp, we've got a foothold in this game and there are some things that will make today's game look just like any other online game. For example, there are some NPCs that give you a search and expect you to do that search in exchange for a reward and some level of experience. What kind of search? Definitely a MMORPG shooter, there will be a variety of quests that allow for more in-depth gameplay. You would think so and you would be wrong, this game has a cookie-cut feeling for other big games, go out and get me five mushrooms, kill me 10 rats, oh I have to hide from that wild dog. The questing system is like most games available today, MMO or not. Yes, there are bosses to fight, but with limited weapons and resources, you have to count every shot. Does the system work? Yes, it does, and it is a tried and tested method of leveling used around the industry.

Character development is another major issue for most online role-playing games, and this is true of Ring Will to Live online. There are four classes to choose from and each of them gives you a different style of play to move forward. Each class has its own unique skill tree and their own specific weapons that they use. The entire post-apocalyptic world, including a few safe zones within cities, is open to you, allowing you to search for a safe haven, recover your weapons and supplies, and breathe through the monotony of similarly created NPC-provided searches. . The Open World feature is a great way to explore without having to search, just remember that any venture outside the safe zone is risky, and if you are not properly prepared you could end up with death.

General MMORPG features like mini-maps and grouping with your friends are still available in this game. You can mingle with your buds and take pot shots on giant rats, wild dogs and anything else of your choice in the desert. It's up to you what you want to use against the mentioned creatures as this game has many different weapons and lots of ammunition to choose from. I think they are trying to create a realistic shooter with all the different choices available for shopping in the game. The game even offers you a fantasy system that lets you join and do missions specifically for your chosen team. You will find specific experiences and gear from the search for your selected teams, which are likely to be hostile to other groups.

Like any MMORPG, Apocalypse has a story behind it, which includes scripting for the main character and NPC and everyone in it. When you first enter the game and read some text you get lost and confused or you think the script was written by Yoda himself. The scripting itself isn’t terrifying, and it does provide some good background about the game and the area you visit. The reason for the bad translation? This game is basically made in Russian language and you can understand it when you hear voice actors speaking Russian as their mother tongue.

The desire to survive in online warfare is quite basic and it is set up for most firearms, although there are knives for attack. Weapons have been set up for pistols, DMRs, sniper rifles, assault rifles and more. Weapons are quite basic for the game and each has a different caliber, as mentioned earlier. As your character level increases you can also buy weapon levels. These levels will help you in PVE and PVP as you need to be properly prepared for most of the higher level opponents. When fighting something in PVE, usually multiple mobs can't attack you at once, but I haven't seen anything that a large enough swarm will attack at once. If you run through an open field, it will create a lot of crowd around you so be prepared to run or fight. One last thing about war you want to remember: if you die and you die, you will lose some items from your inventory and have to go back to recover them. Remember, if other players run over your corpse, they will be able to loot your corpse as well.

Will to Live Online uses Unreal Engine 4 as its favorite engine, even saying that the game's graphics are similar to those of previous games. The models suffer from low poly and the rest of the environment suffers from a lack of similar details. The quality varies from one enemy to another, which gives an adequate view of the graphics in this game.

 

Will to Live Online is in early access and is still being worked on, and hopefully the game will get updated graphics and other key upgrades throughout the initial access period to do something good enough for the full launch. The translation of the script can use a good western localization. If these things are updated I would like to take another shot at the game.

Summary

Will to Live Online is an MMORPG-shooter with survival elements. Its story is set in the desert of the post-apocalyptic world. Players need to explore dangerous open spaces, radiation, mutants and the large open world of armed survival while learning more about their past.

 

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