Hustle Castle
Hustle Castle Gameplay & Review(Only
Win No Money)
Okay, just for the trailer
Welcome to my brief gameplay demo and review of Hostel
Castle. This is a game I learned from other in-game ads. I tried it, thinking
the trailer looked pretty good, and it reminded me of Fallout Shelter. But let
me be clear, this is one of the most frustrating games I've ever played - a
pay-to-win game. Read on to find out.
Story and context
Oh, the princess has been kidnapped by the evil demon lord,
please save her. That's how the game started, and I think the story is so bad.
Although this game combines small dialogues when you get to the main story,
everything about it is very shallow. It’s trying too hard to be a legitimate
fun story, but it’s not.
The characters have no background story, nor do they seem to
have deep personalities. I call this the "required character under the
bar", designed to keep the game going. No, there are no significant
stories or characters, but a story has been created to contain at least one
story for that game.
Quick castle review.
Evil monster lord has taken the princess, save her! It’s a
sudden start to the game, and that’s why I think the story is so bad. Although
there are many small dialogues throughout the main story of the game, it is
very annoying. Although it tries very hard to have fun, it doesn't. Read the full
Hostel Castle review below!
Without any backstory or deep personality, the characters
are the "necessary character under the blank", which I refer to as
being created to keep the game going. There are no significant stories or
characters in this game, but there is one that was created to provide at least
one description for the game.
Basic gameplay
Hostel Castle, a building game like Fallout Shelter, is set in a medieval setting. The difference between this game and Fallout Shelter is that Fallout Shelter requires more planning and strategy. For a fallout shelter you need to maintain a balance of energy, food, water and people. Hostel Castle is a construction game that does not require planning.
The main purpose of exploration and war food. Your people
will not "expel" them or swallow them.
To build, you can use gold. Your residents do not have to
pay wages.
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